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The Medium Renders Two Separate Worlds Simultaneously

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BatmanH

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Bloober Team, creator of Layers of Fear, Observer and Blair Witch, has revealed a new gameplay trailer for The Medium, showing off its Dual-Reality system, which sees two versions of the world rendered at all times, and can be switched between with no loading screens. In the trailer shown at the Xbox Games Showcase, we see the game's lead character Marianne exploring an abandoned building, both in the real world and spirit world. Both of those worlds will be available to see at any time, and can be switched between seamlessly, meaning the game is rendering two separate locations simultaneously. The gameplay implications of that switching aren't made totally clear, but we see Marianne using magical powers in the spirit world, and environments seem to differ, which implies you'll be solving puzzles in one world to travel through another. Unlike many newly announced Xbox games, The Medium is only coming to Xbox Series X and PC - that appears to be due to the taxing processor work this core mechanic will require. It's reminiscent of the tech that allows for the multiple, seamlessly switched-between worlds shown off in gameplay of PS5 exclusive Ratchet & Clank: Rift Apart. We've heard previously that the two realities will come with different soundtracks, one by one Bloober Team’s Arkadiusz Reikowski and the other by Akira Yamaoka of Silent Hill fame. The game will be released this Holiday, and pre-orders are open now. The Medium is just one of two Bloober Team games coming to next-gen this year, with Observer: System Redux also on the way. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

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