- Aug 25, 2020
SPOILERS AHEAD for The Last of Us Part 2. While The Last of Us Part 2 is, at its core, a dark story that deals with loss and revenge, a possible original ending could have led it down an even darker road. As reported by GameSpot, That Last of Us Part 2 director Neil Druckmann and narrative lead Halley Gross spoke with Game Informer about the game's ending, discussing how, until about half-way through production, Ellie would have actually killed Abby at the end of the game. "When I signed on a lot of it was very similar," Gross revealed. "We did a lot of iterations on what that last act looked like, but the final beat was that Ellie would kill Abby. About halfway through production, we changed that and had Ellie let go at the last second to [illustrate] that some little part of the old Ellie, the Ellie with humanity, the Ellie that is impacted by Joel, still exists within this character who has been so overtaken by her quest for revenge." [ignvideo url="https://www.ign.com/videos/2020/06/20/14-brilliant-little-details-in-the-last-of-us-part-2"] The change of heart happened when the narrative team was working through the fates of both Lev and Yara, who also lived/died in earlier drafts of the story. Once it was decided that Lev would survive, Druckmann felt the right decision was to ensure Ellie didn't actually kill Abby and complete her tale of revenge. Gross was taken aback by the notion that this was even an option, but it allowed for Ellie to hold on to some of her humanity and avoid being lost completely. "Letting Abby live felt wrong thematically initially," Druckmann said. "But at the end of the day, it felt more honest for the character. The theme [and] what we're trying to say shifted a little bit, but our top priority always is are we being honest to the character? There's certain things we are trying to hit but they can only work if we're consistent with the character we're writing." [widget path="global/article/imagegallery" parameters="albumSlug=the-last-of-us-part-2-review-screenshots&captions=true"] This was one of the many changes that occurred during The Last of Us Part 2. In our interview with Druckmann, he explained how The Last of Us Part 2 was once more open world and that players would have spent a lot more time in Jackson. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to [email protected]. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.