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Ghost of Tsushima Update Brings New Difficulty, Additional Accessibility Options to the Game

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BatmanH

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Aug 25, 2020
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An update for Ghost of Tsushima will bring a new Lethal difficulty mode and more accessibility options for reading text and more forgiving combat intensity. This update, patch 1.05, brings a new Lethal difficulty to the game and accessibility options that lower the intensity of the combat. The patch also brings some new text changes to Ghost of Tsushima as well. Depending on when you're seeing this, the update might already be out as its set to go live on July 27. [widget path="global/article/imagegallery" parameters="albumSlug=ghost-of-tsushima-photo-mode-greatest-shots-by-ign-staff&captions=true"] "Later today, Patch 1.05 for #GhostOfTsushima will be released, adding new Lethal difficulty, a new option for Lower intensity combat, and new text settings," a tweet from Sucker Punch reads. The new difficulty level is called Lethal and it makes enemy weapons more deadly. It also makes Jin's katana more deadly as well. Enemies are more aggressive in combat, they detect Jin faster, and the parry and dodge windows are "tighter," the patch notes read. As far as new accessibility options, they seem to be focused around lowering the intensity of the game's combat. "Lower intensity mode is meant to maintain the heart and feel of Ghost of Tsushima combat while relaxing several timing-specific elements. Combat is less intense, giving you more time to react. Stealth settings are more forgiving, and enemies take longer to detect you." [ignvideo url="https://www.ign.com/videos/2020/07/14/ghost-of-tsushima-review"] The patch notes say that most enemy attacks usually unblockable become blockable when Lower Intensity is enabled. Blocking with L1 will keep Jin safe from more attacks than standard combat, although some attacks will still need to be dogged. Enemies break off their attack combos after damaging you, giving players the chance to heal up before more attacks. Heavy attacks will interrupt Brutes when Lower Intensity is enabled as well. Beyond that, enemies will not attack at all when players try to use Resolve to heal and their awareness builds more slowly when Jin is trying to remain hidden. In terms of text changes, a new Large Text option will increase the size of subtitles, mission objectives, and interact prompts by 150%. Sucker Punch has also added the option to turn the speaker's name off when subtitles are enabled. Yellow, blue, red, and green color options have been added to subtitles as well. [ignvideo url="https://www.ign.com/videos/2020/05/14/ghost-of-tsushima-gameplay-exploring-tsushima"] While the patch is focused on everything mentioned above, the notes indicate that it includes some bug fixes too, although those specific fixes aren't outlined. Read our thoughts about the game in our Ghost of Tsushima review and then read about how it's PS4's fastest-selling first-party original IP debut. Be sure to use the official IGN Ghost of Tsushima Wiki Guide as you make your way through the game. [poilib element="accentDivider"] Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.

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